

It may deal with those against a backdrop of fantasy and spectacle, but the issues it tackles are familiar - and sometimes a little too close to home. They live simple lives (at least before the antics of It Takes Two, anyway), and worry about real, tangible things, and that's refreshing. They're people that could be your neighbors, or even a relative.

It may not be an entirely smooth resolution at the end, but it's that journey and their portrayal as real characters. And like the game's ever-changing mechanics, they've got fantastic range too, offering things like snail races, whack-a-mole, and even a fully-fledged chess game. Look out for a gently tingling tambourine noise and you'll find them easy enough, each offering a competitive experience that balances nicely against the co-operative nature of the core game. Whether it's Rose's bedroom or an overrun greenhouse, start looking off the beaten track and there are secrets to uncover, including wonderfully quirky mini-games tucked away to discover. Each chapter offers plenty to discover, too, and there are moments where the story takes a step back to simply let you explore. But, regardless, everything continues to be larger than life and utterly beautiful throughout the entirety of It Takes Two, consistently sticking to its promise to keep innovating and delivering with each new level and mechanic. That structure can make the game feel a little like it's split into two halves, its mid-game shift potentially leaving players with a mild case of tonal whiplash. To match that more introspective shift, the gameplay moves to locations that are a little more fantastical and themed around their life together, like the inside of a snowglobe or the ever-shifting insides of a cuckoo clock.

Thus, your anthropomorphic - and strangely sexual - book-shaped love doctor guide becomes a more prominent presence in the game, leading you through various sessions to help fix Cody and May's marriage. You're back with your daughter but you're still dolls, so the focus shifts from Rose to the couple themselves. Later on, you'll get back to the house and your focus will change. Between the two lie plenty of perils, including a particularly irate aging vacuum cleaner that's equally annoyed with Cody for sucking up debris he shouldn't have, and May for not fixing it sooner. Rose leaves the pair of dolls in the shed hidden away, so initially, your task is to get back to her in the main house. It Takes Two excels in its ability to make the mundane exciting. Because you are a pair of dolls, there's very much a Honey I Shrunk The Kids meets Toy Story vibe to how the game plays out. Then there's the fact that the world keeps changing around you.
